Between these threats and more complicated kinds of value engine, discard decks are able to successfully leverage an uneven war of attrition and tempo: drawing enough cheap spells to continuously trade for and neutralise the opponents draws, while also grinding steadily towards a more permanent victory
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A near mint card can be worth far more than the same card with whitening, bends, dents, scratches, water damage, or heavy play wear
However, unlike playing Standard or Modern, having access to a variety of Commander decks is important

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Whenever you use one of the new bending mechanics like water, earth, fire, or air, you get to draw a card, which is one of the best things you can do in Commander